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UFC 6 Presets: Three-Move vs Four-Move Combos

Compare Knockout’s three-move and four-move presets by sequence length, timing options and practice requirements.

Updated Oct 5, 2026-1 min readBy Knockout-About the Knockout script

Knockout’s included presets contain three or four moves. The right starting point is a sequence your fighter can perform and that you can test consistently.

Compare the included sequences

Preset type Example Timing
Three moves Triple Uppercut Uses the supplied sequence timing
Four moves High Kick Finisher Includes Hold and Wait settings

See the ten preset demonstrations for the complete move orders. Both types use the activation controls supplied with Knockout and run once per press.

Start with a shorter preset

A three-move sequence makes it easier to observe which attack appears first and where a test goes wrong. Keep the same fighter and position for several attempts. Check ordinary controls before testing a preset.

Shorter does not mean guaranteed to land. Range, available moves, stamina and the opponent’s actions still affect the result.

Move on to four moves

Try a four-move preset once you have a working baseline. Start with its default values. Hold and Wait are not individual speed controls for every attack; use the timing explanation to understand the ending phase.

Do not change stance, distance and timing together. Compare one condition at a time and save a note of the result.

FAQ

Are four-move presets always better?

No. A longer sequence is only useful when your fighter, range and available opening suit it.

Do I use different controls because a preset is longer?

Follow the supplied control reference for that preset. Sequence length alone does not tell you its activation input.