UFC 6 Presets: Three-Move vs Four-Move Combos
Compare Knockout’s three-move and four-move presets by sequence length, timing options and practice requirements.
Knockout’s included presets contain three or four moves. The right starting point is a sequence your fighter can perform and that you can test consistently.
Compare the included sequences
| Preset type | Example | Timing |
|---|---|---|
| Three moves | Triple Uppercut | Uses the supplied sequence timing |
| Four moves | High Kick Finisher | Includes Hold and Wait settings |
See the ten preset demonstrations for the complete move orders. Both types use the activation controls supplied with Knockout and run once per press.
Start with a shorter preset
A three-move sequence makes it easier to observe which attack appears first and where a test goes wrong. Keep the same fighter and position for several attempts. Check ordinary controls before testing a preset.
Shorter does not mean guaranteed to land. Range, available moves, stamina and the opponent’s actions still affect the result.
Move on to four moves
Try a four-move preset once you have a working baseline. Start with its default values. Hold and Wait are not individual speed controls for every attack; use the timing explanation to understand the ending phase.
Do not change stance, distance and timing together. Compare one condition at a time and save a note of the result.
FAQ
Are four-move presets always better?
No. A longer sequence is only useful when your fighter, range and available opening suit it.
Do I use different controls because a preset is longer?
Follow the supplied control reference for that preset. Sequence length alone does not tell you its activation input.
Keep reading
UFC 6 Knockout Preset Combos: All 10 Sequences
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