UFC 6 Knockout Controls & Zen Menu
Understand Knockout’s supplied preset controls, PlayStation and Xbox button labels, and how to check the active script and menu.
Knockout uses the activation controls supplied with the script. Keep the control reference from your current download nearby when practising a preset.
PlayStation and Xbox labels
| PlayStation | Xbox equivalent |
|---|---|
| L2 | LT |
| R1 | RB |
| Options | Menu |
| Cross | A |
| Circle | B |
PlayStation Cross is the bottom face button; it is not the Xbox X button. Read the labels for the controller you are using.
Activate an included preset
Select the Zen slot containing Knockout. Find the preset’s documented input in the supplied reference, press it once and release. Let the sequence finish before trying again.
Holding the input does not repeat the combo. An activation during a running sequence is not queued for later. If a preset does not start, first confirm the active slot and its enabled state.
Use the script menu
Follow the menu instructions supplied with your release. Check the preset name and the available timing or stance settings before editing a value. Shortened menu labels may differ from the full demonstration title.
Four-move presets expose Hold and Wait; three-move presets use their supplied timing. Read the timing guide before adjusting those values.
Test ordinary input too
Check movement, guard and manual strikes alongside the preset. If attacks come from the wrong side, compare the script’s Southpaw setting with your fighter’s stance.
FAQ
Where are the exact activation inputs listed?
In the instructions supplied with your current Knockout download. Use that reference for your release.
Can I start two presets together?
Only one sequence runs at a time. Wait for it to finish, then make a fresh press.
Keep reading
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